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Let's Play Space Marine (Episode 12: Frostbite 2.0)
- Length: 19:25
- Rating Average: n/a
- View Count: 7
- Author: Deliniator
Tags: let's play space marine warhammer 40k spase mareens frostbite 2.0 ultramarines video game captain titus be advised enemy orks in your AO
In this episode of SPACE MARINE, we witness amazing destruction physics and dynamic entry points in real-time phong shading! Or something like that. Don't really question it, it's all really one long buzzword that means "you can blow up some walls".
Spur3D - Gaming engine in develoment - Phong lighting model, Blinn shading, Shader, Lights
- Length: 1:54
- Rating Average: 5.0' max='5' min='1' numRaters='1' rel='http://schemas.google.com/g/2005#overall from people
- View Count: 12
- Author: freakxnet
Tags: game gaming engine development open gl java level of detail octree bounding box wireframe stanford dragon Games freakxnet andre schaaf software hacking. flat shading spur 3d polygon shadow volumes pass fail lighting spot sun point light blinn phong model material shader
This is a video preview of the current development state of my gaming engine Spur3D. The engine is developed with Java,OpenGL (LWJGL) and Eclipse Inidgo. The lighting model uses the Phong light model and the Blinn shading algorithm. I modified the light model a bit that it respects the current...
XNA 4.0 City Environment Car Driving Simulation
- Length: 2:37
- Rating Average: n/a
- View Count: 37
- Author: abyssoffear
Tags: XNA 4.0 XNA XNA Bounding Spheres XNA edge detection HLSL post processing Sobel edge detection real time 3D city rendering Vladeta Stojanovic
This is another experimental demo I made out of amusement, focusing on visualising complex game environments in real time. One of the main things I wanted to investigate with this demo was a simple method of implementing collision detection within a complex game environment (such as a city), for...
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Real Time Rendering - Shading and Illumination
- Length: 0:22
- Rating Average: n/a
- View Count: 71
- Author: TashaCOH
Tags: opengl c++ shader GLSL blinn phong gouraud gooch
GLSL shaders in OpenGL with C++, with and without textures. Shaders used are: (from top left) - Phong - Blinn Phong - Gouraud - Gooch
Shading and Lighting Commands of OpenGL
- Length: 5:59
- Rating Average: n/a
- View Count: 15
- Author: TongLaiYu
Demonstrates GL_FLAT, GL_SMOOTH effects, and Phong model commands supported by OpenGL
DgcApp - Aplicación para diseño gráfico - Graphic Design app.
- Length: 10:41
- Rating Average: 5.0' max='5' min='1' numRaters='1' rel='http://schemas.google.com/g/2005#overall from people
- View Count: 11
- Author: 476258
Tags: C++ Desktop Graphic Design ULPGC Rotation Tran Demo Animation Mp4 Media Digital quicktime (File Format) Software Tutorial
Práctica de ocultación y sombreado hecha para la asignatura de Diseño gráfico por computador en la Universidad de Las Palmas de Gran Canaria. Consiste en una aplicación de escritorio hecha en C++ con Qt, que permite crear objetos 3D (Cubos pirámides y objetos de revolución) pintarlos,...
Hebe (phong shader) 2. attempt
- Length: 0:12
- Rating Average: n/a
- View Count: 34
- Author: mack431
Tags: phong shading graphic programming hebe love goddess of youth pure virgin greatness drugs rock'n'roll marble mythology greek
This time i put a texture on Hebe. The texture is white for testing. You can see the sparkling spot at the edges what is typical for phong shading. I wonder why this is not the case on Hebe (phong shader) 1. attempt?!? Well, i am still in the process of understanding GPU programming, so please...
Hebe (phong shader) final
- Length: 0:48
- Rating Average: n/a
- View Count: 63
- Author: mack431
Tags: Phong Shader GPU programming Hebe Love Goddess Pure Virgin Magic
The final phong shader. Hebe is illuminated by a small specular light. The surface looks typically phong shaded now. If someone at the youtube audience is interested in the technical stuff give me a message and i put it all up in a blog. You have to know a little bit in HLSL, C++ and Assembler to...
Budemo
- Length: 0:29
- Rating Average: n/a
- View Count: 46
- Author: Milos Tosic
Tags: 3D engine scene demo assembler animation
3D engine written in assembler and presented on 'international conference of young scientists' in 1996. in Hungary, where it won 1st prize. Just a bunch of effects quickly hacked together (one night) for presentation purposes: gouraud shading, 'phong' (fake) shading, goraud/phong shading with...
Raytraced Tree in Java
- Length: 0:38
- Rating Average: n/a
- View Count: 17
- Author: mrbunsy
Tags: raytrace raytracer java tree
Same tree generator as www.youtube.com but now raytraced! Took about 33 hours to render, I could do with some optimisation. Tree is made of triangles and uses phong shading to look smooth. There is a 'sunlight' light source and a nearby light source. Next steps: have camera rotate and then should...
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