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Let's Play Space Marine (Episode 12: Frostbite 2.0)

  • Length: 19:25
  • Rating Average: n/a
  • View Count: 7
  • Author: Deliniator

Tags: let's  play  space  marine  warhammer  40k  spase  mareens  frostbite  2.0  ultramarines  video  game  captain  titus  be  advised  enemy  orks  in  your  AO 

In this episode of SPACE MARINE, we witness amazing destruction physics and dynamic entry points in real-time phong shading! Or something like that. Don't really question it, it's all really one long buzzword that means "you can blow up some walls".

Spur3D - Gaming engine in develoment - Phong lighting model, Blinn shading, Shader, Lights

  • Length: 1:54
  • Rating Average: 5.0' max='5' min='1' numRaters='1' rel='http://schemas.google.com/g/2005#overall from people
  • View Count: 12
  • Author: freakxnet

Tags: game  gaming  engine  development  open  gl  java  level  of  detail  octree  bounding  box  wireframe  stanford  dragon  Games  freakxnet  andre  schaaf  software  hacking.  flat  shading  spur  3d  polygon  shadow  volumes  pass  fail  lighting  spot  sun  point  light  blinn  phong  model  material  shader 

This is a video preview of the current development state of my gaming engine Spur3D. The engine is developed with Java,OpenGL (LWJGL) and Eclipse Inidgo. The lighting model uses the Phong light model and the Blinn shading algorithm. I modified the light model a bit that it respects the current...

XNA 4.0 City Environment Car Driving Simulation

  • Length: 2:37
  • Rating Average: n/a
  • View Count: 37
  • Author: abyssoffear

Tags: XNA 4.0  XNA  XNA Bounding Spheres  XNA edge detection  HLSL post processing  Sobel edge detection  real time 3D city rendering  Vladeta Stojanovic 

This is another experimental demo I made out of amusement, focusing on visualising complex game environments in real time. One of the main things I wanted to investigate with this demo was a simple method of implementing collision detection within a complex game environment (such as a city), for...

Real Time Rendering - Shading and Illumination

  • Length: 0:22
  • Rating Average: n/a
  • View Count: 71
  • Author: TashaCOH

Tags: opengl  c++  shader  GLSL  blinn  phong  gouraud  gooch 

GLSL shaders in OpenGL with C++, with and without textures. Shaders used are: (from top left) - Phong - Blinn Phong - Gouraud - Gooch

Shading and Lighting Commands of OpenGL

  • Length: 5:59
  • Rating Average: n/a
  • View Count: 15
  • Author: TongLaiYu

Tags: shading  lighting  opengl 

Demonstrates GL_FLAT, GL_SMOOTH effects, and Phong model commands supported by OpenGL

DgcApp - Aplicación para diseño gráfico - Graphic Design app.

  • Length: 10:41
  • Rating Average: 5.0' max='5' min='1' numRaters='1' rel='http://schemas.google.com/g/2005#overall from people
  • View Count: 11
  • Author: 476258

Tags: C++  Desktop  Graphic  Design  ULPGC  Rotation  Tran  Demo  Animation  Mp4  Media  Digital  quicktime (File Format)  Software Tutorial 

Práctica de ocultación y sombreado hecha para la asignatura de Diseño gráfico por computador en la Universidad de Las Palmas de Gran Canaria. Consiste en una aplicación de escritorio hecha en C++ con Qt, que permite crear objetos 3D (Cubos pirámides y objetos de revolución) pintarlos,...

Hebe (phong shader) 2. attempt

  • Length: 0:12
  • Rating Average: n/a
  • View Count: 34
  • Author: mack431

Tags: phong shading  graphic programming  hebe  love  goddess of youth  pure  virgin  greatness  drugs  rock'n'roll  marble  mythology  greek 

This time i put a texture on Hebe. The texture is white for testing. You can see the sparkling spot at the edges what is typical for phong shading. I wonder why this is not the case on Hebe (phong shader) 1. attempt?!? Well, i am still in the process of understanding GPU programming, so please...

Hebe (phong shader) final

  • Length: 0:48
  • Rating Average: n/a
  • View Count: 63
  • Author: mack431

Tags: Phong Shader  GPU programming  Hebe  Love  Goddess  Pure  Virgin  Magic 

The final phong shader. Hebe is illuminated by a small specular light. The surface looks typically phong shaded now. If someone at the youtube audience is interested in the technical stuff give me a message and i put it all up in a blog. You have to know a little bit in HLSL, C++ and Assembler to...

Budemo

  • Length: 0:29
  • Rating Average: n/a
  • View Count: 46
  • Author: Milos Tosic

Tags: 3D  engine  scene  demo  assembler  animation 

3D engine written in assembler and presented on 'international conference of young scientists' in 1996. in Hungary, where it won 1st prize. Just a bunch of effects quickly hacked together (one night) for presentation purposes: gouraud shading, 'phong' (fake) shading, goraud/phong shading with...

Raytraced Tree in Java

  • Length: 0:38
  • Rating Average: n/a
  • View Count: 17
  • Author: mrbunsy

Tags: raytrace  raytracer  java  tree 

Same tree generator as www.youtube.com but now raytraced! Took about 33 hours to render, I could do with some optimisation. Tree is made of triangles and uses phong shading to look smooth. There is a 'sunlight' light source and a nearby light source. Next steps: have camera rotate and then should...

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