| Skolevideos | Yet | Videocafe | Free TV | Online jokes |
| Free Games | Online Radio | PcPoker | Free online Tv |
Hammer!
- Length: 0:4
- Rating Average: n/a
- View Count: 11
- Author: oneofmetwo
Tags: hammer 3d animation animation blender texture wood gavel loop swing Animated bump mapping
This is a symptom of my current condition. I am delving into 3D animation again. However, unlike before, I am not navigating the unending maze of Maya. This time around I am using Blender, the open source, rather high quality 3D modeling, rigging, animating, and texturing program. The material...
The Mannkannon
- Length: 2:27
- Rating Average: 5.0' max='5' min='1' numRaters='3' rel='http://schemas.google.com/g/2005#overall from people
- View Count: 386
- Author: SwitchFeathers
Tags: Mannkannon mann co saxton hale tf2 custom model 3d 3ds max team fortress sniper skin texture phong test anti-tank rifle cannon ptrs-41 ptrs 41 russian
Custom model made for TF2, Sniper unlock I plan to submit to the workshop based off the PTRS-41. It's a msssive .50 cal' beast of a gun. Are you Mann enough? Also, my specularity is broken, the scope has a reflection (I think.)
(phong shader + texture + strong specular light)
- Length: 0:48
- Rating Average: n/a
- View Count: 201
- Author: mack431
Tags: phong shader graphics programming love pure virgin magic drug rock'n'roll
The intensity of the specular light was changed by factor 11. This is pretty strong. That is why i have chosen the song satan from Orbital. Now you can see the phong technique in all its beauty. Did i mentioned that i love Hebe? =) ❤ The best way to use this shader in your 3d games is if your...
|
|
Indigo Material Editing Tutorial, part 1
- Length: 2:54
- Rating Average: 5.0' max='5' min='1' numRaters='9' rel='http://schemas.google.com/g/2005#overall from people
- View Count: 1525
- Author: IndigoRenderer
Tags: Indigo Renderer render RT physically physics based real time realtime rendering material tutorial glass water diffuse glossy Phong IOR Oren Nayar
Part 1 of the Indigo Material Editing Tutorial, covering the Diffuse, Phong and Oren-Nayar materials. This was made with an Indigo 3.2 beta, soon to be 3.2 Stable: www.indigorenderer.com Find out more about Indigo at www.indigorenderer.com The fantastic Piggy Bank model is modelled by Rob Redman,...
rtr 2012-02-10 13-07-28-99.avi
- Length: 0:30
- Rating Average: n/a
- View Count: 8
- Author: PlanetHunter
Tags: shader real-time rendering iet tcd
Left to right: Toon Shader, Bling-Phong and Minnaert Reflection with Ward for Specular Highlights. Model: MKIII.obj, courtesy of NASA. Loader: obj.c Built on modified Lighthouse3D tutorial code (provided).
HLSL4.0 Shaders - DX3D
- Length: 0:52
- Rating Average: 5.0' max='5' min='1' numRaters='1' rel='http://schemas.google.com/g/2005#overall from people
- View Count: 74
- Author: Tehhnubz
Tags: Shader HLSL directx direct3d DX3D Specular Diffuse Phong Phong shading
A project that I had for my University course - HLSL shaders which contain 1 main light and 10 smaller lights. The lighting model I used was the Phong shading model - I have incoporated specular and diffuse lighting into the scene to try to add realism.
Clip 7 Ambient Occlusion Pass
- Length: 0:12
- Rating Average: n/a
- View Count: 187
- Author: CJCA915
Tags: Clip7 Ambient Occlusion Pass The Trouble with Tribbles Star Trek Space Effects Fiction Final Preview After Adobe Star Trek: The Original Series Sci
Ambient occlusion is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion. Ambient occlusion attempts to approximate the way light radiates in real life, especially off what are normally...
Graphics
- Length: 1:5
- Rating Average: n/a
- View Count: 40
- Author: ksatyananda
Tags: Robot Phong Illumination Object heirarchy opengl Action Computer graphics
This is a short video of my Graphics assignment at work. We were asked to create a box robot model using object hierarchy with phong illumination. The robot had to rotate and perform special actions highlighting how the model view matrix worked. The robot had a shininess of 100 % with a gray...
Phong Shading Demonstration
- Length: 1:45
- Rating Average: 3.0' max='5' min='1' numRaters='4' rel='http://schemas.google.com/g/2005#overall from people
- View Count: 95
- Author: DifferentKev
Tags: Phong gourand flat shading pixel shader vertex vector cel cell XIII Team Fortress Comic Animation Glossy Specular reflection realistic real max highest settings Antialiasing Ambient Oclussion Pointlight Just Cause cartoon animated blender computer render 3ds maya cartoons flash character model polygon modeling tutorial howto design cgi photoshop
in HD! I'm new to this, but that's basicly, what it can.
DigiPen Institute of Technology - CS 541 GLSL Texture Mapping (Bump and Environmental mapping)
- Length: 9:30
- Rating Average: n/a
- View Count: 137
- Author: paolosurricchiocom
Tags: digipen Institute of Technology Paolo Surricchio graphics bump mapping environmental
In this project, I implemented three demos that show how to use textures and texture mapping to perform all sorts of computations not necessarily related with coloring a model. 1) Textures with information In the first part, I implemented a simulation of planet earth using two textures: on the...
Page: 1 of 29
|
|