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Hammer!

  • Length: 0:4
  • Rating Average: n/a
  • View Count: 11
  • Author: oneofmetwo

Tags: hammer  3d animation  animation  blender  texture  wood  gavel  loop  swing  Animated  bump mapping 

This is a symptom of my current condition. I am delving into 3D animation again. However, unlike before, I am not navigating the unending maze of Maya. This time around I am using Blender, the open source, rather high quality 3D modeling, rigging, animating, and texturing program. The material...

The Mannkannon

  • Length: 2:27
  • Rating Average: 5.0' max='5' min='1' numRaters='3' rel='http://schemas.google.com/g/2005#overall from people
  • View Count: 386
  • Author: SwitchFeathers

Tags: Mannkannon  mann  co  saxton  hale  tf2  custom  model  3d  3ds  max  team  fortress  sniper  skin  texture  phong  test  anti-tank  rifle  cannon  ptrs-41  ptrs  41  russian 

Custom model made for TF2, Sniper unlock I plan to submit to the workshop based off the PTRS-41. It's a msssive .50 cal' beast of a gun. Are you Mann enough? Also, my specularity is broken, the scope has a reflection (I think.)

(phong shader + texture + strong specular light)

  • Length: 0:48
  • Rating Average: n/a
  • View Count: 201
  • Author: mack431

Tags: phong shader  graphics programming  love  pure  virgin  magic  drug  rock'n'roll 

The intensity of the specular light was changed by factor 11. This is pretty strong. That is why i have chosen the song satan from Orbital. Now you can see the phong technique in all its beauty. Did i mentioned that i love Hebe? =) ❤ The best way to use this shader in your 3d games is if your...

Indigo Material Editing Tutorial, part 1

  • Length: 2:54
  • Rating Average: 5.0' max='5' min='1' numRaters='9' rel='http://schemas.google.com/g/2005#overall from people
  • View Count: 1525
  • Author: IndigoRenderer

Tags: Indigo  Renderer  render  RT  physically  physics  based  real  time  realtime  rendering  material  tutorial  glass  water  diffuse  glossy  Phong  IOR  Oren  Nayar 

Part 1 of the Indigo Material Editing Tutorial, covering the Diffuse, Phong and Oren-Nayar materials. This was made with an Indigo 3.2 beta, soon to be 3.2 Stable: www.indigorenderer.com Find out more about Indigo at www.indigorenderer.com The fantastic Piggy Bank model is modelled by Rob Redman,...

rtr 2012-02-10 13-07-28-99.avi

  • Length: 0:30
  • Rating Average: n/a
  • View Count: 8
  • Author: PlanetHunter

Tags: shader  real-time  rendering  iet  tcd 

Left to right: Toon Shader, Bling-Phong and Minnaert Reflection with Ward for Specular Highlights. Model: MKIII.obj, courtesy of NASA. Loader: obj.c Built on modified Lighthouse3D tutorial code (provided).

HLSL4.0 Shaders - DX3D

  • Length: 0:52
  • Rating Average: 5.0' max='5' min='1' numRaters='1' rel='http://schemas.google.com/g/2005#overall from people
  • View Count: 74
  • Author: Tehhnubz

Tags: Shader  HLSL  directx  direct3d  DX3D  Specular  Diffuse  Phong  Phong shading 

A project that I had for my University course - HLSL shaders which contain 1 main light and 10 smaller lights. The lighting model I used was the Phong shading model - I have incoporated specular and diffuse lighting into the scene to try to add realism.

Clip 7 Ambient Occlusion Pass

  • Length: 0:12
  • Rating Average: n/a
  • View Count: 187
  • Author: CJCA915

Tags: Clip7  Ambient  Occlusion  Pass  The  Trouble  with  Tribbles  Star  Trek  Space  Effects  Fiction  Final  Preview  After  Adobe  Star Trek: The Original Series  Sci 

Ambient occlusion is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion. Ambient occlusion attempts to approximate the way light radiates in real life, especially off what are normally...

Graphics

  • Length: 1:5
  • Rating Average: n/a
  • View Count: 40
  • Author: ksatyananda

Tags: Robot  Phong Illumination  Object heirarchy  opengl  Action  Computer graphics 

This is a short video of my Graphics assignment at work. We were asked to create a box robot model using object hierarchy with phong illumination. The robot had to rotate and perform special actions highlighting how the model view matrix worked. The robot had a shininess of 100 % with a gray...

Phong Shading Demonstration

  • Length: 1:45
  • Rating Average: 3.0' max='5' min='1' numRaters='4' rel='http://schemas.google.com/g/2005#overall from people
  • View Count: 95
  • Author: DifferentKev

Tags: Phong  gourand  flat  shading  pixel  shader  vertex  vector  cel  cell  XIII  Team  Fortress  Comic  Animation  Glossy  Specular  reflection  realistic  real  max  highest  settings  Antialiasing  Ambient  Oclussion  Pointlight  Just  Cause  cartoon  animated  blender  computer  render  3ds  maya  cartoons  flash  character  model  polygon  modeling  tutorial  howto  design  cgi  photoshop 

in HD! I'm new to this, but that's basicly, what it can.

DigiPen Institute of Technology - CS 541 GLSL Texture Mapping (Bump and Environmental mapping)

Tags: digipen  Institute  of  Technology  Paolo  Surricchio  graphics  bump  mapping  environmental 

In this project, I implemented three demos that show how to use textures and texture mapping to perform all sorts of computations not necessarily related with coloring a model. 1) Textures with information In the first part, I implemented a simulation of planet earth using two textures: on the...

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